Game Producer FAQ

The producer is the team leader, and the team lackey simultaneously. You have to effectively clear the road so the team can make the game, but at the same time, follow behind making sure all the loose ends are taken care of. In this section you'll find the answers to the most common questions we are asked about the producer, as well as a list of suggested reading materials.

How do I become a game producer?

There's no clear path that producers have taken to get to that point. Some come from programming or lead artist roles, others come from QA (Quality Assurance/Testing) positions and move up through the ranks.

What skills does a producer need?

To make it as a good producer, you've got to be able to communicate well with artists and programmers. Conflict management, scheduling, and team leadership skills are all important. You straddle the line between the "creatives" (artists and programmers) and the "suits" (upper management, marketing, PR, etc.). A business management degree is helpful, and any programming or art background will also aid you in effectively communicating with the team.

What does a producer do?

A producer organizes everyone to make sure that items are done in a timely manner, and coordinates tasks so the team works effectively together. Anything that isn't a team member's job, falls under the responsibility of the producer. Need to hire another team member? Producer's job. Need some temp sound effects? Producer's job. Need help laying out levels? Producer's job. Need fresh coffee? Producer's job. An argument needs a final answer? Producer's job.

The producer is the team leader, and the team lackey simultaneously. You have to effectively clear the road so the team can make the game, but at the same time, follow behind making sure all the loose ends are taken care of. You lead the team, and work for the team â?? both jobs making the life of the team easier. You are the team champion, defending them from all distractions and outsiders who might derail them. Above all, a producer, however much theyâ??d like to, should never take credit for "making the game", but should give the credit to the artists and programmers who gave their all to making the game great.

Are there any cool producer Links?

Go through all the links listed for the other jobs, and all the ones at the end. Youâ??re supposed to know the industry inside and out!


David Perry's Game Industry Map Game Design Book