Lars Buttler, founder and CEO of MMO maker Trion Worlds, previously served as Vice President for Global Online at Electronic Arts. He talks about the role PC games will play in the evolving video game industry in this exclusive interview for dperry.com by John Gaudiosi of GamerLive.tv.
Kevin Chou, CEO and co-founder of Kabam, discusses the role the cloud will play in the video game industry in this exclusive interview for dperry.com by John Gaudiosi of GamerLive.tv.
Tiny Speck's Kakul Srivastava has served as VP of Product Management for the Communications & Communities Division at Yahoo! and was the General Manager of Flickr. She shares her thoughts about the future of gaming in this exclusive interview for dperry.com by John Gaudiosi of GamerLive.tv.
Polish publisher CD Projekt RED, maker of the cult hit Witcher franchise, has recently entered the cloud with Gaikai, following large game publishing companies like Electronic Arts and Capcom. Head of production John Mamais gives his thoughts on cloud gaming in this EXCLUSIVE interview for dperry.com by John Gaudiosi of GamerLive.tv.
Chris Bergstresser, an industry veteran who served as SVP of publishing and online entertainment at Atari, is the Executive Vice President and Commercial Director for Miniclip, a hugely successful online gaming website. Dperry.com brings you this EXCLUSIVE interview by John Gaudiosi of GamerLive.tv.
Epic Games' Cliff Bleszinski, the design director behind best-selling franchise Gears of War, reveals his advice to aspiring game designers today on breaking into the video game industry. Read more in this EXCLUSIVE interview for dperry.com by John Gaudiosi of GamerLive.tv.
Pete Hines is the vice president of PR and marketing at Bethesda Softworks, one of the premiere game publishers of hit franchises in the video game industry. Dperry.com brings you this short EXCLUSIVE interview by John Gaudiosi of GamerLive.tv.
A brief EXCLUSIVE interview for dperry.com by John Gaudiosi of GamerLive.tv. Ed Fries has worked in the video game industry for over 30 years, creating and building out Microsoft Game Studios, and consulting a broad range of publishers and developers around the world.
A short EXCLUSIVE interview for dperry.com by John Gaudiosi of GamerLive.tv. Donald Mustard is the creative force behind hit titles like Infinity Blade and Advent Rising.
This is just a short EXCLUSIVE interview by John Gaudiosi of GamerLive.tv. American McGee is a longtime veteran of the game industry.
Yeah, I know I normally reserve this section for interviews with Industry folks (exclusively for this site), but I really liked this series on IGN, it's like a bunch of micro-interviews at once. How did I get into the game...
I love to see the completely different responses to my "How do I get into the video game industry?" questions, so I've asked one of my most respected friends to give us his answers. Enjoy.
Gabe Newell is an industry veteran, if you've played the Half-Life games you'll know he's absolutely all about quality. There's only a few teams in the world that say "It'll ship when it's done!", and actually stand by that statement. Valve has delivered hit after hit, and here's the head of the company willing to share some advice.
I've got an interview with another great industry veteran. If you've been playing games for a while and have ever read a strategy guide, there's a good chance it was made by him!
Ted Price founded Insomniac Games in 1994 as an independent developer. Now based in Burbank, California, the studio has grown to become one of the most most highly-regarded in the industry. It has created a steady stream of hits, ranging from its first title, Disruptor, to the Spyro the Dragon games, to the enormously popular Ratchet & Clank series. The company is also considered one of the best small businesses to work at in America, noted for its relaxed environment, flexible hours, yoga, Fragfest Fridays, movie nights, and indoor 7/11. Price is also the Chairman of the Academy of Interactive Arts and Sciences, and has been very active in the industryâ€™s efforts to combat anti-videogame legislation.
Mary Beth Haggerty is a Sims Division Development Director at Electronic Arts. She has worked on 10 titles including the Sims2 base game and many Expansion packs. Before coming to EA, Mary Beth worked at ILM contributing to 10 feature films and 23 commercials. When she is not shipping 5 products a year, she enjoys the food and wine culture of San Francisco and loves to travel.
Dr. Ray Muzyka and Dr. Greg Zeschuk started Bioware in 1995, which in the years since has proven itself to be one of the industry's most consistent developers of high quality games.
Full Sail Real World Education is a school located in Winter Park, Florida. It caters to those interested in new media, with degree programs in Computer Animation, Digital Media, Entertainment Business, Film, Game Design & Development, Recording Arts, and Show Production & Touring. Full Sail offers associate's and bachelor's degrees after 12 to 21 months of an accelerated schedule.
Jake Kazdal has been around the block in a relatively short time, having worked in studios as disparate as Tetsuya Mizuguchi's United Game Artists, where he worked on such titles as Space Channel 5 and Rez, to Electronic Arts' Los Angeles studio, where he is currently working on Steven Spielberg's still-secretive project.
Parsons New School for Design is considered one of the leading art schools in the US. Matt Plotecher is a student at Parson's, and he's sharing with us his thoughts on the school's Design and Technology MFA program.
Parsons New School for Design is considered one of the leading art schools in the US. Dustin "Dex" Smither is a student at Parsons, and he's sharing with us his thoughts on the school's Digital Design and Technology MFA program.
Ivan Sulic got his start in the industry as a video game editor for IGN.com. He'd gone around the block, as they say, before arriving at this current position at Flagship Studios. Being a developer with a very independent sensibility, Flagship has allowed Ivan to spread his wings, and explore areas outside of the purview of his position. He seems to be doing a bang up job.
Anna Kipnis works for Double Fine, the studio founded by Tim Schafer, and helped develop the critically acclaimed title Psychonauts. A major theme of her interview is to roll up your sleeves and dive in, and I agree that nothing beats the inertia that you can get once a project (that you are really making) starts to take shape. It's priceless and it can turn out to be the work that lands you your first gig. To remind people in this situation, we have an open source area on our Wiki to let people do exactly this.
When we started thinking of the key people that could truly inspire new developers to keep pushing forward on their goals of a video game career, one name kept coming up.Â Alex Ward.Â As you will read, it was no easy feat for him to get started, but he made it!
Here's an exclusive interview, from one of the most creative Japanese designers in the world. Known for games like Parappa the Rapper and Vib-Ribbon, he explains how he sees a career based on innovation.
We just got an exclusive interview, with Tricia Gray from Flagship Studios. It's a different interview than we normally do here at DPERRY.COM, however as it's an incredibly important job, and because she has an interesting angle, we bring you Tricia's interview.
We bring you an exclusive interview, from a TRUE Video Game Pioneer... The guy that won the Lifetime Achievement Award for 2005, the co-creator of Defender, Robotron & Smash TV... An amazing guy, who takes the time to answer all our questions.
We get an exclusive interview with Warren Spector, one of the key people in the industry that makes the "Game Design God" list time and time again. He's worked on games like System Shock, Thief:Invisible War, Deus Ex and Ultima Underworld I & 2.
Ed Boon is a very famous game designer / programmer known for shaking up the entire Fighting-Game Genre with Mortal Kombat. He's had an incredible career, and we're honored that he's taken the time to exclusively answer our full set of Questions, to give advice to the game makers of the future.Â
Is reading sheet music a necessary skill for a musician in the game industry? What's the ideal set-up for a budding game score composer? Does your garage band have a shot at playing the soundtrack for a game? Find out what game composer Tommy Tallarico has to say!
We have an exclusive interview with Mark DeLoura, who's responsible for communicating highly technical information with the professional game programmers, that work on Sony's videogame platforms. He was also the editor on some of the amazing "Game Programming Gems" books.
Creating videogames for a living is the ultimate dream for many gamers. Who hasn't finished playing the latest blockbuster title and thought of some way to improve it? If you're thinking of taking the plunge, find out if Full Sail is for you.
Learn about making music for games from a guy who uses guitars, trumpets, violins, kazoos and anything else that can "poop out" music that people like, George Alistair Sanger.
Artist Joby Otero discusses what it takes to succeed as an artist in the games industry. You'll hear about the tools you should use, the money you can expect to make as well as whether or not paper-and-pencil skills are required for success.
Joey Kuras is a sound designer and weighs in the tools you need to get the job done and offers advice on getting started in this interview on DPERRY.COM.
Eric Dybsand is a well respected member of (AI) community in the gaming industry. In this interview he shares his insights on getting started in the art of AI, why one might choose to freelance and suggests resources for budding AI programmers.
In this interview, originally from August 2001, Manjit Jhita discusses life as an animator and the transition from filme/TV into video games. Manjit has since joined the team at Shiny, playing a key role in the animation for Enter The Matrix.