I started developing games over 20 years ago, in high school. It was fun and it's an incredible rush when you realize that you've taken complete control over the system you're developing for. The problem for me was that I had little-to-no help to learn. The XGameStation Dev Kit seeks to solve those problems.
These first two recommendations are actually programs, not books. To get you started, if you are not a C or C++ programer, don't give up hope. A good route is by using a pre-built 3D engine, with the BASIC programming...
If you are new to the industry and are looking for some history on where games have been and where they might be going you've come to the right place! Here are my recommendations for those unfamiliar with the industry....
Tricks of the 3D Game Programming Gurus is the latest 3D game programming bible. Over 1,700 pages long, it's a shockingly long read, unless you are a Harry Potter fan. That said, it's quite an amazing resource. If you are...
Modeling a Character in 3DS Max and Animating Real-Time Game Characters are written by ex-id Software developer Paul Steed. That means you're getting advice from a real in-the-trenches pro. One note, however, is that the books are focused on using...
Good books on game design are hard to come by. Here are a few of my favorites: Ultimate Game Design is a good starting point for most designers. If you are a video games producer, you'll need a "yellow pages"...