November 15th-16th, 2006
The design and creation of modern computer and video games demands an ever-increasing sophistication and technical expertise. This drives the computer game industry into a more interdisciplinary and complicated one. Long gone are the days when good games are produced by lone programmer sitting in a dark room for days on end. Instead, they are replaced with a group of strong programmers, artists and hardware specialists.
This ever-increasing demand in human resources requires the industry to be able to recruit people who have more knowledge in computer design and programming straight away. To answer this demands, academic institutions do their share of effort in providing these people.
As one of the pioneer institutions which spearheaded the introduction of computer games technology degree, the School of Computing & Mathematical Sciences at Liverpool John Moores University proudly presents the fourth annual international conference in computer games technology which aims at bringing students, academics and developers in the computer games industry closer together. In addition, this workshop is also endorsed by several game companies, middleware companies, and other organisations supporting the UK games industry. This year again the conference is extended to two days to include tutorial, exhibition and academic research presentation sessions in addition to the usual high quality lectures from several great names in the industry.