11th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games

November 21-23rd, 2007
La Rochelle, France
9:00-6:00

CGAMES’07 is an International Computer Games Conference, which is organized by The University of Wolverhampton, England, in association with the University of La Rochelle, France. This prestigious conference is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It aims to bring together an international community of experts to discuss advanced new research results, perspectives of future developments, and innovative applications relevant to games development and related simulations. The conference is sponsored by the Society for Computer Simulation (SCS), the Institute of Electrical Engineers (IEE), the British Computer Society (BCS), the Digital Games Research Association (DIGRa) and The International Journal of Intelligent Games and Simulation (IJIGS).

We are delighted to announce that the 11th Conference will take place in the School of Computer Science; University of La Rochelle, France. La Rochelle is a popular tourist destination on the Atlantic Ocean with a wide range of attractions to enjoy from the narrow streets of La Rochelle to the ancient monuments and we hope that you will plan to join us there. The Conference encompasses all topics related to computer games design and development, and interactive simulations. Papers are particularly welcome that cover the use of animation, mobile platforms, education, and AI for modeling and programming "Believable Characters", and serious games. Depending on submissions, the conference is expected to have several special Track sessions including:

• Serious Games
• Animation
• Mobile and Multi-user Games
• Education for Games Design and Development
• Tools and systems for Games and Virtual Reality
• AI Tools
• Games Design and Player Interface Design
• Intelligent agents and Gamebots
• Learning and Adaptation in Games
• Graphics & Visualization
• Social/humanities aspects of games
. Interactive Robots and Toys
. Aesthetic approaches to game design
. Sound Design and Music Systems for computer games


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